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分析了RSA和DES的算法优点和安全弱点,设计了一个新的密码算法方案。该方案以类FEISTEL结构为基础增强了左右两半部分结构的安全设计,利用了RSA进行密钥分配,并以序列密码算法的生成原理改变了固定密钥的缺点。该新方案具有一次一密的特点,给破译者获得大量的明密文对造成了很大的困难,可较好地抵抗差分分析与线性分析,是一种安全性较强的加密方案。 相似文献
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A. Garnaev 《海军后勤学研究》2007,54(1):109-114
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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Marco Slikker 《海军后勤学研究》2006,53(4):235-242
We study sequencing situations with a fixed initial order and linear cost functions. Cost savings can be obtained by rearranging jobs. Next to finding an optimal order, an additional issue is formed by the division of these savings. Cooperative game theory studies this issue. A common assumption states that cooperation between players is restricted to groups that are connected according to the initial order. The value of disconnected groups is defined additively over their connected components. In this paper we allow players in disconnected coalitions to switch places as long as they do not hurt the players not in the coalition under consideration. The resulting games are called relaxed sequencing games. Although they have been studied before, no general results on stable profit divisions have been derived so far. In this paper we prove that relaxed sequencing games have a nonempty core, i.e., they all have stable profit divisions. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006 相似文献
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差分跳频是一种新的扩展频谱通信技术.在介绍差分跳频基本原理的基础上,将差分跳频的频率跳变过程建模成齐次马尔可夫链.分析了G函数的功能,重点讨论了差分跳频码性能的检验方法,包括不可约性、频隙滞留、均匀性和随机性检验,其中频隙滞留是首次提出应用于差分跳频码性能的检验.这些检验方法对于差分跳频G函数的设计具有一定的指导意义. 相似文献
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一类非线性时滞双曲型偏微分方程的振动性 总被引:4,自引:1,他引:3
研究一类非线性时滞双曲型偏泛函微分方程解的振动性,利用微分不等式方法和广义Riccati变换,获得了该类方程在第一类边值条件下振动的新的充分条件,所得结果通过实例加以阐明. 相似文献
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简要介绍了军事虚拟仓库及其组织结构形式.以及博弈论的相关知识。结合军事后勤系统的特点,采用完全信息静态博弈纳什均衡的方法分析了军事虚拟仓库的组织结构模式,在假设的合理的条件下模拟3种组织形式的博弈过程。通过各个模型的最终纳什均衡,指出了3种组织结构形式运作的结果和其积极因素、消极因素、噪声构成.结合我军现有的后勤保障体制,提出现行保障体制的合理与不合理的地方,并给出了改进方案,对优化全军后方仓库布局及管理和战备物资储备及应急保障有着重要意义,可以为总部决策提供咨询建议。 相似文献
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管道内检测机器人的结构形状是影响其运动学、动力学特性的关键因素,在机器人设计中占有重要地位。在合理提出一些基本假设后,用二阶迎风差分格式离散管道内检测机器人附近流场的控制方程,并用SIMPLE算法求解,得到了7种不同形状的管道内检测机器人所受的差压驱动力及其周围的流场信息,并对这几种结构的CFD特性作了比较。最后综合空化条件、驱动力、腔内有效体积和加工难度等因素,确定了上游半球形结构为设计形状。 相似文献
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仿生机器人运动建模与控制研究进展 总被引:1,自引:0,他引:1
综述了几何方法在仿生机器人运动建模和控制中应用的最新成果,探讨了在统一框架下处理多种机器人运动问题的可行性. 相似文献